DY <GO>
PROJ — INDEX
PROJ — MAGIC-GAMEWIP · 2026

Magic-themed PvPvE

Solo Unity 6 project — a magic-driven PvPvE world I'm building from scratch.

Unity 6C#DOTSECS
DOC

I've been wanting to build a magic-driven PvPvE game for years. This is the attempt where I actually finish it.

What it is

A small-scale PvPvE arena where players craft and combine spells, dropping into a shared world that's also populated with NPC threats. The "magic system" is the star — every other system bends around making spells feel good.

What I'm building right now

  • Spell composition via runic primitives (element + shape + intent).
  • ECS-based combat loop using Unity DOTS so I can sim a lot of projectiles.
  • A world that feels like the spells matter inside it — not just a flat arena.
NOTE

This project lives in its own repo. I'll link it once the prototype hits a playable loop.

Why I'm writing about it

Most of the interesting decisions happen between systems — how the spell composition rules push back on what enemies can be, how the netcode constrains the magic, etc. I'll post journal entries when I hit those moments.